For Design Teams

See whether the interface works as drawn.

Design critique runs on opinion until someone produces evidence. The person with the strongest conviction usually wins — which is not the same as the design being right.

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Capabilities

4 capabilities, and the mechanics behind each one.

Every one of these is a screen in the product today — not a roadmap item.

01

Heatmaps

Where they actually looked — not where you hoped.

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Capability

Heatmaps

Where they actually looked — not where you hoped.

Every design review eventually reaches someone saying 'people will notice it there'. Heatmaps end that conversation with the aggregate: what got clicked, how far down anyone scrolled, and where attention actually settled.

Highlight

Click, tap, scroll depth and attention — on web and on mobile, not web only.

Click and tap maps showing which elements draw interaction, ranked
Scroll depth, so you can see how many people ever reach the thing you designed
Attention as its own dimension — not inferred from clicks alone
Rage clicks and dead clicks flagged on the same surface, so frustration is visible

What your team gets

The modules your team works in.

Heatmaps

Read clicks, attention and scroll depth on a page before you redesign it, then run the same read afterwards to see what your change actually did to behaviour.

Explore Heatmaps

Session Replay

Watch what the person actually did instead of inferring it from a funnel. The why behind a frustration signal is usually visible in twenty seconds of playback.

Explore Session Replay

Voice of Customer

Validate a design choice with the people using it — in-app surveys fired at a specific audience on web, iOS or Android, in the moment the screen is in front of them.

Explore Voice of Customer

AI Insights

Ask what changed after the redesign in plain language and get a brief back with the evidence attached, rather than assembling the answer across four screens yourself.

Explore AI Insights

Design evidence

Bring the aggregate to the critique.

One view of how the interface is actually being used — so the review argues about what people did rather than about what they might do.

Attention, not assumption

Where people looked and how far they scrolled, aggregated — so 'nobody sees the CTA' becomes a number.

Frustration made visible

Rage and dead clicks pinpoint the elements that look interactive and are not.

The session behind the pattern

Every heatmap hotspot opens into the replays that produced it.

Validated before it ships

Tree tests and first-click studies settle navigation questions before they become build tickets.

Design evidence — live view

Example

Scroll reach

48%

past the fold

Rage clicks

212

on 3 elements

First click

71%

correct target

Tree test

6.4s

median to find

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Bring the whole user story into one workflow

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